Foreword: This post was written intermittently between September 2021 and December 2021. Traditionally my gamedev progress reports also double as personal updates. That is also true of this post, more so than ever. If you asked me, at the start of 2019, when the last time I had gotten ill or been injured was, I'd … Continue reading End of Year Update: Aidos
End of Year Update: Aious & By Your Side
It's been a busy 2021 and a long time since I gave any game updates on Aious, so I figured I'd make this little End of Year Update. Obviously Aidos is the main priority right now, and I have a much larger update post for that game coming soon, but that doesn't mean Aious has … Continue reading End of Year Update: Aious & By Your Side
Diary of a JRPG Villain
I realize that the more time passes, the more my blog entries read less like progress updates and more like the ravings of a generic video game villain. My writing may not be as cryptic as that of an Ansem Report, or as ostentatious as a Lysandre cutscene, but the sentiments are no doubt the … Continue reading Diary of a JRPG Villain
To you.
Writing blog posts is my life. It has been my life for three years now, and yet, I haven't been able to post in many months. Maybe that's why it feels like time has stopped. Maybe that's why I want to write something. There is always an urge within me to create content, that much … Continue reading To you.
NaNoRenO – Aidos ~Last Update~
It's been a while! I went into super-crunch mode to get Aidos in playable condition before the deadline, and we put out a trailer and set up our store page on Itch. The NaNoRenO deadline just hit, and so you can check out our itch.io page here: https://takafumi.itch.io/aidos However, a few days before the deadline, … Continue reading NaNoRenO – Aidos ~Last Update~
NaNoRenO – Aidos ~Day 31 — Day 33~
Okay, it's been a few days, so I've got enough stuff to share to warrant posting again! I was gonna do one yesterday, but I was too tired... Instead we'll be doing a triple-whammy of progress reports. I've made a cute little map screen. It's a bit basic visually, but there are 7 different versions … Continue reading NaNoRenO – Aidos ~Day 31 — Day 33~
NaNoRenO – Aidos ~Day 29 & Day 30~
We're entering awkward territory here. As I get closer and closer to finishing up all the visual assets, I begin to spend more and more time on writing. The unfortunate thing about writing is... I can't show it off. All I can say is something like... On the 29th and 30th I wrote 6,823 words. … Continue reading NaNoRenO – Aidos ~Day 29 & Day 30~
NaNoRenO – Aidos ~Day 28~
I did some stuff on the 28th that I can't actually talk about yet, 'cause it's not quite finished, but I also managed to fit in some small things here and there. The Save and Load screens I mentioned before are now finished, though I did end up tweaking it from its initial concept. While … Continue reading NaNoRenO – Aidos ~Day 28~
NaNoRenO – Aidos ~Day 26 & Day 27~
All of this stuff was in such an unfinished state yesterday, and I was so tired, that I decided to just sleep instead of giving an update. Today I'm here to show off everything I've been working on~ To begin with, let's talk Credits. We have three routes, so I felt like it'd be a … Continue reading NaNoRenO – Aidos ~Day 26 & Day 27~
NaNoRenO – Aidos ~Day 25~
Off the back of a 25 hour day, I spent a lot of today asleep. I made some good progress though, so I'm still good. To continue from yesterday's post, the game menu has had some more additions. Most substantially, the Notes menu has been added in full functionality. This is a menu full of … Continue reading NaNoRenO – Aidos ~Day 25~










